Also History of Benalia, Cast Out or Fumigate are key cards for white decks at least as sideboard options and a green deck without Llanowar Elves and powerful creatures looks undesirable. A red deck without cards like Chainwhirler or Abrade is unthinkable. I cannot image playing a blue deck or black deck without having access to Duess or Negate post board. Let's just look at some of the most powerful cards of each color. It sounds weird, but splitting a color is much harder in Team Unified Standard than in Team Sealed. In team sealed you often enough build three 2-color decks, which means that you have to split one color. Even if you find decks that do not share colorless cards in the main deck, you should note that Aethersphere Harvester and Karn, Scion of Urza are popular sideboard options. In general, most card overlaps are either lands or colorless spells like, ,, or Vehicles. This approach is useful after you've chosen three decks and want to make sure you got enough power in your composition. In this case, you want to play cards like, , and, of course, Chainwhirler. But since there are some great mono color decks in the current standard format like mono red or mono Green Stompy, one three-color deck and two mono color decks is a definite possibility.Īnother practice is to look at all viable standard cards as a big sealed pool and, like in Team sealed, you want to make sure that you put all the great cards in your decks. Since we do not live in a multicolor format with tons of great cards in each color and infinite fixing, a configuration of two 2-color decks and one mono color deck makes the most sense. Choosing three decks with no overlap is pretty easy with the variety in strategies and cards among the top decks, which is not always the case in unified standard, but you should note that there are other things to watch out for.Ī different approach is to look at the different colors and find the best way how to split them. Currently I would say that the following can be considered "Tier 1" in Standard: B/G Constrictor, Green Stompy, Mono Red Aggro, R/B Chainwhirler, U/W or Esper Control, and maybe U/B Midrange. Usually the simplest attempt to build three decks for Team Unified Standard is simply looking at the current best decks, followed by choosing three of those decks which do not share cards with each other, or at least which share no irreplaceable cards.
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